Augmented reality hardware expected to hit ~$42 billion, disrupting mobile by 2020 - Digi-Capital

Over a dozen consumer OEMs have entered and/or invested in the AR market as they seek to capitalize on the new opportunity for content distribution, training, gaming and advertising. AR allows the user to continue to experience the real world through ‘glasses’ while ‘overlaying’ sensor driven events and heads up images, applications, objects and game characters into the user’s real world. While virtual reality is expected to be driven by entertainment, AR could see its growth driven by commercial and more practical real-world uses.

Augmented reality glasses and headsets benefit from the same Spectra7 patented semiconductor technology that high-speed, low-latency, high-resolution virtual reality headsets benefit from. However, many AR glasses will need to be smaller, lighter, and pair with a separate unit to be sleek, stylish and practical for daily use. Spectra7 technology achieves this by delivering data and power over a cable so thin you can barely see or feel it.

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