Over a dozen consumer OEMs have entered and/or invested in the AR/MR market as they seek to capitalize on the new opportunity for content distribution, training, gaming, and advertising. AR/MR allows the user to continue to experience the real world through ‘glasses’ while ‘overlaying’ sensor driven events and heads up images, applications, objects and game characters into the user’s existing view of the real world. While virtual reality is expected to be driven by entertainment, AR/MR could see its growth driven by commercial and other real-world uses.
Augmented/mixed-reality glasses and headsets benefit from the same Spectra7 patented semiconductor technology that high-speed, low-latency, high-resolution virtual reality headsets benefit from. However, many AR/MR glasses will need to be smaller, lighter, and pair with a separate unit to be sleek, stylish and practical for daily use.